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The allods are not a safe place. The Great Cataclysm was only the beginning, and the people of the world formerly known as Sarnaut subsequently suffered from epidemics, droughts, famines and countless disasters. The inhabitants of allods must adapt to their changing world by improving further their war tactics. When you're alone, life is hell.
Men and women on these allods, however, are not alone. They are protected by the blessing of a mysterious set of powers, called the Great Martyrs.
Shortly after the Great Cataclysm, the Magi began to notice strange events of the original magic. Although their appearance seemed to coincide with the Astral invasion, their precise nature remained a mystery for many years. While Astral was known to have a magical influence on Allods and all their inhabitants, 12 special magical auras were discovered, each with unique properties and characteristics.
Over the centuries, experiments were conducted on these forces. It was discovered that each inhabitant of allods could perform a ritual to seek protection from one of these magical auras, but for a long time the nature and origin remain shrouded in mystery.
There are 12 Martyrs of Sarnaut in the game, one of whom will pick you to guide at the early stages of your character development. As you progress through the levels you will have the opportunity to pick up for different skills, to go along with four different levels of Patronage. These are:
- Martyr’s Salvation
- Martyr’s Gift
- Martyr’s Guidance
- Martyr’s Protection
Each grants you varying skills to help you survive in Sarnaut, and can be activated by using cones of incense. You can find these cones through daily quests in-game, but also in the Auction House and Boutique.