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I'm very happy to present to you the first sneak peak at our next expansion! The Tequani and their home are beautiful new additions to the Allods Online universe and we can't wait to bring them to Europe this winter. Stay tuned to Gamescom coverage and the Allods Online official site,Facebook & Twitter for more updates!
In the meantime, you can read about the Tequani here
The Tequani are a race of small creatures that are distant relatives of the Gibberlings. Records of them can be found in the journals of the Junes, but have only come to light recently. It was long believed that the Tequani died out after the extermination of Junes, but the latest investigations carried out by the renowned historian, Mutter the Gumptious, who has dedicated his life to the folklore of the Gibberlings (and, it has to be said, to the free drinks on board the astral ships of the Free Traders) show that Gibberling sailors met some Tequani not long before the Cataclysm. Some even brought from them the recipe for an amazing orange liqueur, which is still very popular among sailors to this day!
The homeland of the Tequani, known as Irdrich is surrounded by reefs and rocks and can be located in between Yul and Isa, continents existing prior to the Cataclysm. The island was colonized by Junes in approx. 1800 year of the Old Era. When the time came and the Junes met the Tequani for the first time they were savages living in tropical jungles densely covering the island. Tequani, you see, had never met other rational creatures before, and so rushed to learn the scary newcomers’ spells and tricks, gaining favour by offering generous gifts. Junes in turn established a settlement on the island and took the young race under their care, tried to pass to them their knowledge and culture. It’s worth noting that they didn’t succeed in this aim.
From then on, Tequani lived with Junes side by side as ‘little brothers’, or rather house pets. The Tequani of that time were like 8-year-kids intellectually, and because of their cute appearance and kind nature were very much loved by Junes. As these small creatures didn’t have very high demands they were easily fulfilled by Junes, therefore Tequani spent most of their time in contentment and almost didn’t progress independently, thus staying barely speaking savages.
Everything changes when Sarn turned on his greatest creation – the Junes – and sent the Curse upon them. After the fall of the civilisation, amid the catastrophic Junes’ destruction, the Tequani found themselves alone, and had to learn to take care of their needs on their own. The Junes’ legacy: their instruments and the knowledge passed through simple watching, was of a huge help to them in their hour of desperation. In time the Junes, in the following generations’ minds, became Gods who brought knowledge to savage ancestors.
And so, Tequani built their own culture and traditions, reflected in architecture, mythology, religion and language, based on Junes’ language but significantly transformed through the course of time. The Tequani believe in the spirit’s presence in all living things: be it a creature or forest and river, with their men of wisdom believing they could speak to these spirits. Through practice, the Tequani managed to create their own school of magic, with elements of summoning entities, which significantly differs from the magic used by the Great Mages, but still has many similarities with the Magic of the Junes.
This Cult of their Ancestors is very popular among Tequani, and no serious issue is decided without ancient spirits involvement. Due to the uncultured nature of the Tequani population at the time, and also because of the troubles with navigation through the ocean full of reefs, after the Junes’ death no one knew about their existence except a few adventurous Gibberlings, who managed to reach the allod and return back. However no one believed their stories about these small creatures, everyone considered them as tales forged by the imagination of a drunken Gibberling. And the Tequani themselves never left their home.
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